Just in time for the springtime holidays, the Android port of Bunny's Easter Egg Hop 'N Drop is ready! You can get it on the Android Market: https://market.android.com/details?id=com.daveworldinc.hopndrop
Read more about Bunny's Easter Egg Hop 'N Drop in my previous blog entry...
http://blog.daveworld.net/2011/04/bunnys-easter-egg-hop-n-drop-in-app.html
A couple of interesting thoughts about this port from cocos2d-iPhone to cocos2d-Anroid:
I use the cocos2d-android-1 port of cocos2d-iphone, which is available at http://code.google.com/p/cocos2d-android-1/. I had to substitute Chipmunk (in iPhone) for Box2d (actually an implementation of jBox2d that was bundled with the cocos2d port). It only took a couple of games, I decided not to integrate OpenFeint in this release, but if the game gains some more traction I'll consider putting it back in. Android dev is a bit of a tough nut following iPhone development... I got spoiled by Apple's lovely proprietary development environment and tools, it's a little tough to go back to open source, but not impossible :) And there's that, for now.
Hi Dave, I'm trying to port my games to Android too, downloaded the cocos2d-android1 , could make he menus etc, but can't find JBox2d or chipmunk on it, is there any thing you can teach from your learnings to help me implement the physic engine? I would appreciate your help.
ReplyDeleteHi there, thanks for the comments and questions...
Deletewhen I downloaded cocos2d-android-1 in early 2011, i believe JBox2D was in the libs folder, and there were a couple of examples included. You might want to check and make sure everything is still current in cocos2d-android-1... if not, you might find more current versions at https://github.com/ZhouWeikuan/cocos2d.
Within the cocos2d-android-1 build, there are a couple of places to look for help with JBox2D:
- http://code.google.com/p/cocos2d-android-1/w/list
- http://code.google.com/p/cocos2d-android-1/downloads/list
follow the examples out there, and you will surely succeed :)