Friday, April 15, 2011

Bunny's Easter Egg Hop N Drop now available on Android OS

Just in time for the springtime holidays, the Android port of Bunny's Easter Egg Hop 'N Drop is ready! You can get it on the Android Market: https://market.android.com/details?id=com.daveworldinc.hopndrop

Read more about Bunny's Easter Egg Hop 'N Drop in my previous blog entry...
http://blog.daveworld.net/2011/04/bunnys-easter-egg-hop-n-drop-in-app.html

A couple of interesting thoughts about this port from cocos2d-iPhone to cocos2d-Anroid:

Tuesday, April 12, 2011

Android app ports have begun... first up, i Pwn UR Mom

That's right, I've begun the process of porting my apps to the Android platform. I picked i Pwn UR Mom as the first one because it's fun and easy... I hope no one out there is particularly offended by Yo Momma jokes, it's just meant to be a lighthearted blast of entertainment ;)

I Pwn UR Mom is the obvious choice for Yo Momma joke lovers and a handy reference for Yo Momma scholars. Browse hundreds of hilarious Yo Momma jokes categorized for easy access. Sit back and listen to the jokes read aloud, lovingly narrated by Daveworld's in-house Stephen Hawking impersonator (sounds just like him, it's uncanny ;)  Then, automatically text or email the jokes directly to your friends (jokes are auto-converted 2 text shorthand 4 Ur convenience!), or Pwn all your Facebook friends’ moms at once by posting the joke to your Facebook wall! I Pwn UR Mom!

You can find i Pwn UR Mom available for Android here: https://market.android.com/details?id=com.daveworldinc.iPwnURMom

And, i Pwn UR Mom is still available for iPhone here: http://click.linksynergy.com/fs-bin/stat?id=Wf0an0o4HbQ&offerid=146261&type=3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fid398492404%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30

Bunny's Easter Egg Hop 'N Drop in the App Store! Fun Kid's game for iPhone iPad and iPod Touch!

My latest game, Bunny's Easter Egg Hop 'N Drop, is available in the App Store!

Happy Easter! Catch Bunny's eggs before they fall! Simple to play, challenging to master. Perfect for kids, perfect for the Springtime holiday.

Bunny's Easter Egg Hop 'N Drop is optimized for iPhone, iPad, and iPhone Retina displays. High score leaderboards use OpenFeint and Game Center. Features original bunny hopping music, composed and performed by me :)

Wednesday, March 30, 2011

StarPod released in App Store! Awesome space shooter game for iPhone and iPad with OpenFeint, Game Center

My latest game, StarPod, is now available on the app store!



I really enjoyed making StarPod... it's got rockin' music and cool sound effects, colorful graphics and explosions, plenty of particle systems... it's not a "kid's game" like my previous couple of entries, it's actually a game that i enjoy playing :)

In StarPod, you are a spaceship being attacked by various types of space-dwelling shape creatures. Enemies include fiery squares, icebursts, insidious triangles, starburst caterpillars, and plasmapillars. You have 2 "D-Pad" style controllers, one on the left to move, and one on the right to fire (a la Robotron, Total Carnage, Geo Wars, etc...). Personally, this is one of my favorite playing configurations, I always like a good game where I can get into a zone of moving with one hand and unleashing destruction with the other.

There are two basic goals in the game... destroy lots of enemies for points, and stay alive as long as possible without using a Big Bomb. Every 7 seconds you stay alive without the BB, the points multiplier increases. So, the longer you stay alive, the higher your points multiplier will get. Once you use the Big Bomb or get destroyed, though, the points multiplier resets back to 1. When I play, I am focused on staying alive as long as possible, so I rarely use a Big Bomb... I have gotten the points multiplier up past 60x ;)

This game is fun on iPhone and iPad... on the iPad, the obvious benefit is that there's more D-Pad space, so you will have an easier time seeing on the D-Pad which direction it's pointing. Some players may find it a little tough during the first few plays to remember to keep your thumbs on the D-Pads, but once you do, you will (hopefully) be mesmerized and "in the zone".

There are a bunch of subtle features designed to keep the game mesmerizing and interesting, including:
- each starfield is created on the fly, and each star twinkles
- each enemy has a distinct spawn sound and a distinct explosion sound. the sounds are panned left or right according to the position of the enemies, and the explosion sounds' pitch is variable depending on the size of the enemy at the time of explosion
- each enemy type has a distinct strategy for getting to you, i wanted to make sure that "camping" in the corner would not be an effective strategy for the game ;)
- powerups, including double shot, triple shot, quad shot, and shields up the ante in terms of destruction unleashed
- if you are cornered, and if you have destroyed enough enemies, you can use the big bomb to blow up all the enemies on the screen and get a fresh start. this is particularly awesome when there are lots of different enemy types on the screens, because each enemy will explode one at a time and play it's sound... so you get a little custom concert along with the big bomb :)

Enjoy!

Tuesday, March 29, 2011

What Dave can accomplish in a month...

Hi, Dave here. I wanted to take a moment to recap all the stuff I accomplished in March. My goals at the beginning of the month were to create as many new iPhone apps as I could, to improve my internet presence and networking, and to make progress on my music. Here's what actually happened:

Tuesday, March 22, 2011

Memory Leaks, Verizon iPhone weirdness, and what's next...

Hi, Dave here.

I spent a full day yesterday finding and destroying memory leaks in my new iPhone / iPad game "StarPod". And I mean I started at midnight Sunday, took a short nap, then worked on it until it was fixed near 5pm Monday. I ended up submitting and rejecting that app 4 times before its final submission, which I believe now to be the last since I was able to play continuously for 1 hour without the app crashing (an excellent indicator that my work squashing memory leaks was successful). StarPod is a fast and fun space shooter game, I'm excited for it to come out.

I also have submitted an update for Kickin' Ms. Chicken v1.1... interestingly, the Verizon iPhones are behaving a little differently than the AT&T variety, and of course something I put in Kickin' Ms. Chicken makes VZ iPhones crash (sigh). So, hopefully that will come out in a few days.

Regarding the Verizon iPhone behaving differently than the AT&T iPhone... I had written a blog entry on www.netwhisperer.com about whether there will be differences for developers between AT&T and Verizon iPhones. I said I didn't think so... guess I was wrong. For all you tech-heads wondering what the specific difference was... The VZ iPhone on iOS 4.2.6 does not appear to support embedding fonts using the UIAppFonts key in the project plist.  This functionality has been in iOS since 3.2... maybe it's a bug that'll get fixed... don't know, don't care, since right now I have an app out there that crashes for Verizon iPhone users :(

I have been on a "sabbatical" from my normal job with ThoughtMatrix for the month of March, and that will continue through the month of April. So what do i do next with this precious time?

One of the things I'm going to work on is trying to more effectively use my network to promote my apps and music. I'm going to try using Constant Contact to streamline that effort.

And what else? Do I start porting my iOS apps to Android? Do I port apps / games to Flash / Facebook? Do I simply make more iOS apps? Do I spend some time coming up with the next great social / mobile idea? Time is always against me.

And there's that.

Saturday, March 19, 2011