Hi, Dave here. I've been taking some time lately to program iPhone games. I have been using cocos2d as my game framework, it makes all the important functions of game creation really easy.
My latest approved game is Ms. Chicken's Revenge. In this game, I use cocos2d with the chipmunk physics engine to produce a game where you catch eggs that Ms. Chicken drops from the top of her barn. The story is that Ms. Chicken is fed up with giving up all her eggs to the farmer, and she's decided that if she can't have them, no one can! So she's laying the eggs right off the edge of the barn...
You can find Ms. Chicken's Revenge in the App Store.
The game plays like the old Kaboom!-style games of yesteryear. It also features some great original chicken-bockin' music, including a rendition of Turkey in the Straw, clucked by chickens in four-part harmony :) The game is not overly complex, both from a programming perspective and from a gaming perspective, and can be a quick distraction for adults and kids alike.
And here's a quick gameplay video.
I also put together a website for Ms. Chicken's Revenge...
http://www.mschickensrevenge.com
and a Facebook page:
https://www.facebook.com/pages/Ms-Chickens-Revenge/149097701814795?ref=ts
I'm working on some other games... look for Kickin' Ms. Chicken coming up soon, it's currently being reviewed by Apple and will hopefully be released shortly. I'm also working on a new space shooter, more on that coming up. IMO, the games keep getting better as I move along this path, so I do encourage you to check out upcoming games I'm composing.
I hope you like Ms. Chicken's Revenge. Thanks for looking!
And there's that.
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